CAGD 373 Game Scene Final Project Post
CAGD 373 Game Scene Final Project Post
Description
The game scene we aimed to emulate is the Comet Observatory level from Super Mario Galaxy. I worked with Preston Ram (lead), Owen Johnson, and AJ Piehl alongside myself. The premise of the scene is that you're located on a floating platform above some planet in space. As Mario, you collect stars and bring them back home to this location. Contained within this post will be reflections on the development process and all the work I completed over our 5 sprints. They will be organized into models, materials, and compositions.
What Went Right
One of the things that went well was the abilities and the sound effect implementation. Granted some sounds are a bit loud, but set the tone of the scene. Many of the abilities our programmer got in function as intended and feel as if they're from the actual game; if it was first person.
Another thing that went right in our development was having strong communication. Our lead kept the project on track and managed the Trello/ALR well. We all felt free to reach out to each other and discuss any problems we may have ran into.
What Went Wrong
One thing that went wrong was texturing. We constantly had to go back and revise materials due to objects being moved around or not fitting the texel density requirement. Looking back, the use of trim sheets would've helped with many of the resolution issues we ran into. Unfortunately, we couldn't use them due to time constraints. To fix this, we mapped out what would go where and focused on doing 3-4 materials each.
Another thing that went wrong was file organization. Our scene was essentially built in Maya instead of Unreal. This was helpful for a quick import into Unreal, but we didn't have all the essential painter organizations layed out in Maya. To fix this, I had to go back into the completed scene and reorganize UV 1-6.
Another thing that went wrong personally was the prevalence of NGONS in some models. While I didn't have an overwhelming amount, I should still check for them before uploading them in the future. To fix this I added more cuts into the models where necessary and uploaded the newer versions.
Models
Environment


Props
Star Torch
Torch




























































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