CAGD 377 - Sprint 3
CAGD 377 - Sprint 3
Development Process
The development process during this sprint was a bit different due to the delayed sprint kickoff. We did not kickoff until later that day in order to add more cards to the Trello. We did not have a clear idea of what a fully finished final product of the game would look like, only the basics. This is why the burndown chart looked as though we were ahead of schedule when, in reality, we did not have more than basic functionality mapped out. That's why I spent the majority of this sprint working with the designer to reformat the game.
Problems/Solutions
One of the problems we ran into had to do with publishing and having screenshots for tablets. The screenshots we gathered did not work, so we spent a lot of time reformatting them to work. Eventually, we did reconfigure it to fit the specifications, but this took more time than it should've and delayed how fast we got our build out by half an hour.
Another problem we ran into was not having the questionnaire sent out along with the game. This made playtesters confused on where to submit feedback. To fix this, I spent part of the playtest going back through and emailing the questionnaire and game link to each individual playtester's email.
Sprint Kickoff
This sprint kickoff emphasized getting currency and the store working for the playtest. This is so we could see how rogue-lite elements impacted gameplay. The first half of the sprint was focused on getting everything ready for the playtest while the second half was focused on refining our design.
Work Completed
For this sprint, I did the visuals for our, at the time, only two permanent stat upgrades that can be found in the shop. These include a drill upgrade which increases damage done to blocks by one as well as a fuel tank upgrade which increases the max and starting turn limit by 1.
Work Completed by Others
Some of the work completed by our programmer includes adding gravity, the ability to collect and store coins, making shop UI functional, random coin spawning, and help publishing the build.
Some of the work completed by our designer includes UI for the shop, having a respawn system, and a screen that appears when you get a game over.
Some of the work completed by our newly added modeler includes modeling work from their previous project as well as a newly modeled helmet for the player character.
Current Work
What I'm currently working on is the icon for credits that are used to purchase upgrades in the shop and refined visuals for upgrades since we have a new theme.







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