CAGD 377 - Sprint 6
CAGD 377 - Sprint 6
Development Process
The development process during this sprint went smoothly. We were able to complete a decent amount of cards and the game is now almost fully feature-complete minus one or two small things. Most of the work this sprint will be art, sound effects, music, and general polish. No more major systems will be introduced due to the nature of this final sprint.
Problems/Solutions
One of the problems we encountered was a small bug during beta testing that we were able to hot fix during the testing process. Other than that, we didn't run into too many problems. There were a few small things with the UI that were misaligned due to not being anchored correctly, but that was also fixed in the most recently published version of our game.
Sprint Kickoff
This sprint kickoff we focused on getting a lot of the item functionality done, getting enemies modeled and textured, and implementing UI elements. In this regard, we were successful this sprint.
Work Completed
For this sprint, I worked on mostly UI elements. I started off working on the graphics that would pop up at the end of a run.
Some of the work completed by our programmer includes particle effect implementation, getting the new blocks to work in the level, implementing haptic feedback as well as being able to toggle it, having enemies be affected by obstacles like sand and lava, implementing the functionality of four different items, and having all items in the shop be purchasable.
Some of the work completed by our designer includes modeling one of our enemies and working on the skybox/background.
Some of the work completed by our modeler includes creating models and texturing almost all of the enemies within our game. These turned out really well and the team can't wait to see them animated and in-game next sprint.
Current Work
What I'm currently working on is a "how to play section" as this would dispel any of the confusion on what the player's primary goal is and how to achieve it.





Comments
Post a Comment