CAGD 377 - Sprint 5
CAGD 377 - Sprint 5
Development Process
The development process during this sprint went well, but time management is something that still plagues our team. I'd prefer if all of us, including myself, could get work done earlier to save ourselves from last minute crunch. We need to pick it up this sprint if we hope to see a proper game being made.
Problems/Solutions
One of the problems we encountered last sprint was not being able to get published due to a violation of device and network abuse policy in the Google Play Store. To fix this issue this sprint, our programmer updated the version of Unity to the latest version. Before, we were getting errors saying that the version we were using was unstable and, after thoroughly researching the issue, we came to the conclusion that updating Unity to the version with the network patch should fix the issue, and it did.
Sprint Kickoff
This sprint kickoff we had a lot of different priorities which included: currency conversion, saving and loading, getting updated graphics for blocks and minerals that fit our theme, and implementing player feedback.
Work Completed
For this sprint, I worked on getting an intro screen made that introduced the player to the context of the game as well as introduce their objective. Many play testers questioned what their goal was. As the game designers, it is easy to forget that you have to explain to the player what they need to be doing and how to do it. For the makers, it's easy to understand what our core gameplay loop is, but for the player it is not so intuitive. This screen pops up when the player first starts a new run.
Work Completed by Others
Some of the work completed by our programmer includes a mineral to credits conversion system so the player can spend them in the shop. They also created a saving/loading system so that progress is not lost when closing the app. The final few things were implementing the player character, implementing the newly textured blocks, and adding a credits screen.
Some of the work completed by our designer includes a sand hazard that does damage to the player and enemies, sound design details, bomb particle effects, and block breaking effects.
Some of the work completed by our modeler includes enemy concept art for all enemies in the game, creating new textures for the blocks on the first planet, and making some marketplace assets like the app icon and poster.
Current Work
What I'm currently working on is getting 2D icons for the minerals for the mineral to credits conversion screen at the end of a run. I've already made significant progress on this, so afterwards I'll be working on the options screen UI.








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