CAGD 373 - Sprint 5

 CAGD 373 - Sprint 5

Vertex Color IDs for Material 2

One of the things I worked on was getting Vertex IDs and UVs set up for texturing. I am currently working on getting the other two materials assigned to me done. One of the problems I ran into was the vertex ID/material being wonky in painter for material 3. I used the exact same method as I did for the material shown above, but for some reason there are no color IDs or a material assigned after baking.

Garden Pathway

This pathway was difficult due to the shape. I had to make a lot of weird extrusions to create the platform that juts out. I'm not fully happy with the topology, but there aren't any NGONS and I'm satisfied with the shape.

Luma

Another thing I worked on was the Luma which took a bit more time to get modeled than I anticipated. Organic shapes are much more difficult to get correct as the edge flow needs to be precise. UVing was simple though, so that process was easy.


Couch With Trees

Another thing I worked on was the couch variant that has trees on top of it. This was fairly easy as I already had the other couch variant to base it off of. The bottom is exactly the same, but the topper has smaller cushions and a planter in the middle.

Hanging Star
Another thing I modeled were the chains and hanging stars that hang off the edges of the spire. These were very straightforward and easy to model. The originals had some weird bevels which I chose to avoid while still maintaining the same silhouette.

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